PUBLICATION - Digital Game-Based Learning effectiveness assessment: Reflections on study design

(05-03-2021) Journal article by dr. Anissa All

Despite efforts for defining best practices for assessing Digital Game-Based Learning (DGBL) effectiveness, lack of scientific rigor is yet to be established. This has led to academics and educational practitioners doubting the quality of evidence and practical value of scientific research in educational settings. Hence, the present study aimed to rethink previously defined best practices by means of 3 feasibility studies: one in formal, one in health and one in corporate education. Results provide a more nuanced view on activities in the control group and on experimental control. The study also uncovered some elements that jeopardize validity and how these can be tackled. Lastly, the study provided extra indicators for motivational and efficiency outcomes of DGBL to take into account.

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