Past projects - overview
2020
- Citadel - Empowering citizens to transform European public administrations
- EBSI - European Blockchain Service Infrastructure
- Hello Jenny - City of People / Slim in de stad
- Illuminate - Interactive streaming and representation for totally immersive applications
- IoT Chef - IoT technology to create a connected cooking system
- iPlay - Interactive sports platform for comprehensive, 3D monitoring of athletes
- LBLOD - Local decisions as linked open data
- LoREM 4.0 - Cognitive load in the workplace: measurement and remediation of overload during assembly work in Industry 4.0
- MM+M - Fossil free neighborhoods Muide-Meulestede + Mariakerke
- Mobile DNA - Application that show your smartphone usage
- Museum of Things for People - Museum experience of the future
- MUSIC - Mastering user living experience in homes with smart sensor environments by creating intuitive concepts
- Operator Knowledge - Automated creation of digital assembly instructions by operator driven knowledge capturing
- PATRONUS - Personalized anxiety therapy through longitudinal & user-aware services
- Promise - Preserving online multiple information: towards a Belgian strategy
- TBM Ivision - Game-based therapy for children with cerebral visual impairment
- Vanden Broele Uitgeverij - New interface for their knowledge platforms
- Yves - Augmented workers using smart robots in a manufacturing cell
2018
- BBC - Measuring Cost and Impact of Cybercrime in Belgium
- CONAMO
- Physical activity in the digital age
- PrecenD: Cognitive control training to prevent recurrent depression
2017
- COMBUST - Combining Multi-trUst BusinesS data
- HD²R - Highly Delightful Dynamic Range for next Generation Digital Cinema and Television
- Inquiry to the Political Economy of Audiovisual Distribution
- Mapping flow experience by electroencephalography (EEG) dynamics and connectivity
2016
- A dual learning system for different types of education levels
- Cascade - a platform to help people making a good informed decision when buying products
- Eureka E-learning platform
- Evaluation of Flanders' Game Policy
- Exploring gendered play
- Genscom - Happiedays
- iFEST - improved Festival Experience with wearable Sensor Technology
- Info Flanders - a comprehensive approach for service processes for Flemish citizens
- Local decisions as linked open data - LBLOD
- Maddle - A mobile solution that allows companies to optimize their career page
- Motosmarty - analyzing the driving behavior of people and generates personalized feedback to improve driving behavior
- Musebooks - a demo system to create PDF's of an art book or catalog and save it
- MyMinds Living Labs case - evaluation of the Enterprise Content Management System
- Nallian - UX from a SaaS platform for companies who want to share information
- NowYu - an intermediary to exchange personal data with companies in exchange for specific rewards
- Planidoo - Planning tool for cities and communities
- Serious games under the microscope
- Shift-TV - Multi-screen Place and Time Shifted Television
- SPECIFI - Smart platforms enabling the creative industries for the future internet
- SPOTSHOP - On-the-spot e-commerce for television
- TenderWolf - Smart Tender Management
- Towards Responsible e-Gambling: Assessing the Perceived Opportunities and Risks Associated with Digital Gambling
- VIAA exchange platform
- VLAIO Digital Tool
- wE-move - An exergaming platform for rehalibitation and movement exercises for children
2015
- 2Shoop
- Agenda Setting in a networked public sphere
- AllThingsTalk Cloudplatform B2B
- BNP Paribas Fortis 'The Game'
- Djubble - App that brings friends together
- Edutab: Tablets in Education - Project website
- FFTH - Value Added Services
- GIPA - Generic Platform for Augmented Reality Applications
- Ground Lion
- Knowledge Flow
- La Liga broadcasting rights
- Livios - Idiation and development photo app
- Media Trust - Enhancing trust in identity management with data quality and contextualized frictionless authentication
- Mobibatt - Takes away the inconvenience of a dead battery
- Planidoo - Co creation of a planning platform
- Postbuzz2 - an online platform which makes it more easy to communicate with people in your neigbourhood
- Proximus Living Lab in Residence
- Researching digital games in domestic space
- SRA - Strategic research agenda
- Talentdepo - Matching students for a student job with potential employers
- The Value Chain - A logistic solution for Cradle to Cradle (C2C) products
- Unicorn
- VRT Stakeholder Consultation
2014
- AIVIE - Augmented immersive-video-based interactive environments
- AllThingsTalk - Internet-of-Things cloud platform
- ASPRO+ - AutoStereoscopic multi-view video PROcessing and PROjection
- CityTripPlanner
- Cityzen
- CloudFriends - Cloud troubleshooting
- CoMobile - Mobile meets communities
- CoPlaSM - Multi-standard communication platform for smart metering
- Crowdfunding social innovation (Special Olympics 2014)
- EMSOC - User empowerment in a social media culture
- e-Strips - Building a digital e-Strips platform: from creation to selling
- Flowrooms
- GeoCommunication
- G@S - Games at school
- iCinema - Mobile-public screen interactive cinema
- Levenslijn II City jam - Follow-up the development of the traffic safety game
- Library for the future
- Linear+ - Intelligent networks-smart grids
- Media ID - A next generation federated identity management solution for a regional ecosystem of media providers
- Mediawijs - Knowledge centre for media literacy
- MISTRAL - Managing Internet video STReaming through Adaptation and Learning
- NeoScores - Play app for scores
- Open data - An experimental open data platform for Flanders
- Partago
- Ragasi - Quality guarantees for online 3D games for children
- SoLoMIDEM - Social, local & mobile identity management
- Sustainable financing models for Flemish television drama series
- VIAA living lab case
- Wanagogo - An online 3D and multi-device game environment
2013
- 3DTV2.0 – Preparing for the next generation of 3DTV applications
- AVS – A mobile reporter app
- CEONAV
- Coxo
- FTTH VAS – Value-added services for FTTH
- GreenWeCan – Green wireless efficient city access network
- GScan 2 – Analyzing instrument to screen municipalities on their GIS-operation and organization
- Kianos – Homemade library
- La Mosca – Mobile city games
- Little sister – Low-cost monitoring for care
- Measuring outlines – Measuring use across platforms
- Planza – Plan a weekend
- Poppidups – Virtual puppet show
- Posi & friends
- Seenspire
- SMARTiP – Smart metropolitan areas realized through innovation & people
- Stream store
- Unite
- Veltion
- VSP – Viewers statistics plus
- Webinos – Secure web operating system application delivery environment
- WeePeeTV – Over the top streaming TV app
- xTV – Explorative television
2012
- AIB – Archives in motion
- DGEI – Digital games for empowerment and inclusion
- Future legends – Urban media use in the picture
- GScan – Analyzing instrument to screen municipalities on their GIS-operation and –organization
- Jukebox21 – A digital jukebox
- Levenslijn – Development of a Game Design Document to stimulate attitude of youngsters towards traffic safety
- LeYLAB Living Lab
- Living Lab Media Garden
- Qwison – A better restaurant experience
- SmartE
- SMIF – Smarter media in Flanders
- SPARC – Smart plug-in automobile renewable charging services
- Spotty
- Streemr – Everywhere your own radio
- Telesurgury – Remote visualization of surgical images
- TERRAIN – Techno-economic research for future access infrastructure
- Treemagotchi
2011
- Archipel
- CoCoNut bis
- CTT – Climate transition tool
- DIA – Digital archiving: to an information management plan and consensus model
- E-inclusion for cities (MIDIS)
- ECOMAC – To an ecosystem model for research and innovation for audiovisual consumption in Flanders
- GRASP – Bridging the gap between QoE and QoS for mobile city applications
- iMind – Innovative medical imaging for neurological disorders
- LLingo – Language learning in an interactive game environment
- PING II – Adoption and use of ‘Poverty is not a game’
- SVR-study – Study on ‘Profiles of (new) media literacy. An analysis of existing data.’
2010
- Digita
- FLEET – An interdisciplinary research project on Flemish e-publishing trends
- Kemmelberg website
- Evaluation of heritage multimedia exhibits
- PING – Poverty is not a game
- SEGA – Self-representation/self-experience in games
- TV3.0
- Charter to tools
2009
- CoCoNut – Communication and collaboration network utilities
- eGov Monitor – Development of a monitor to measure the progress of e-government in Belgium
- Heritage 2.0
- Games culture – informative computer games website
- IFIP – Independent films in progress
- Pokumon – The multimedia accessibility of performing arts
- SKODA – Stimulating consumer data
- Tagger
- Teleclassing – Immersive classroom experience for tele-education
2008
- AcKnowledge – Accessible and open knowledge infrastructure for Flanders
- ADME – Advertising in a digital media environment
- ASO Addendum
- CoCoMedia
- Fedict – How to get ICT embedded in everyone’s life? Beyond the digital divide.
- IPTV potential assessment
- Local radio part 2
- MADUF – Maximizing DVB usage in Flanders
- MICT Survey 2
- Minerva
- Participative journalism – Professionals’ attitude towards participatory journalism in Europe and the US
- Quality of Experience
- RoMAS – Research on mobile applications and services
- Gaming survey
- TR@INS – TRAins IP network services
- VIN – Virtual individual networks
2007
- Agoria – Young people’s vision on technology, industry and work
- ASCIT – Again at my school by fostering communication through interactive technologies for long term sick children
- ASO – Research relating to the analogue switch-off
- Broadband and culture
- CROSLOCIS – Creation of smart local city services
- DashGov – Development of an e-government dashboard
- Local radios
- MICT Survey 1
- Mobile TV: potential assessment and introduction strategy
- MonIT – Development of an ICT monitor for Flanders
- Multigov – Multichannel e-government
2006
- Armad@ - Autoconfiguration and remote management of any device @ home
- VRT – An investigation of the public broadcaster
- ePaper – The digital newspaper… on digital paper
- Internet on train
- IPEA – Innovation platform on electronic archiving
- MCDP – Multimedia content distribution platform
- VACF – Virtual arts centre of the future