CCN meeting | Joël Billieux (Université du Luxembourg, Luxembourg)

21-11-2019 from 13:00 to 14:00
Henri Dunantlaan 2, room 4.3
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How to create new disorders with old receipts? The case of (video) gaming disorder

Following the inclusion of gaming and gambling disorders in the ICD-11, there is an urgent need to clarify what constitutes behavioral addiction to avoid pathologizing normal behavior. Indeed, an expanding body of research has increasingly classified engagement in a wide range of common behaviors and leisure activities (including video gaming) as candidate "behavioral" addiction, resulting in pathologizing non-clinically relevant behaviors. Furthermore, an important proportion of existing studies are characterized by a confirmatory bias (e.g., a priori conceptualization of excessive appetitive behaviors as addictive disorders), which precludes the consideration of theoretically sound alternative etiological models and is susceptible to promote inappropriate treatment. The current talk also addresses how such theoretical and methodological flaws have negatively impacted upon the recognition of Gaming Disorder as a legitimate mental condition, despite a convincing research base and a public health need.