2012

AIB - Archives in motion

About

This project is focused upon the storage and more particularly access to the digital cultural heritage at Flemish and Dutch broadcasting companies, with a focus on visual material. By choosing this project, we are opting for a digital ‘new start’: a large number of broadcasting companies have already begun to store their archive material digitally.

Our initial aim is to acquire insight from a user’s perspective into the mechanisms which influence the use of broadcasters’ archives. In this respect, one of the main topics is the motivations and thresholds for use. Various types of user will be looked into: the professional audiovisual sector (broadcasting companies, production companies, the film industry and gaming), educational institutions, the cultural sector, government bodies and, finally, residential users. We are also gaining more substantive insight into the need for personalisation: tagging, rating and also the wish to add one’s own content to the archive (Web 2.0) / the preference for the distribution channel (iDTV, internet, mobile TV) in a multi-channel context and the willingness to pay for various types of service (billing) / and also service provision in accordance with the usage profile with the aid of adjusted targeting, such as the creation of a personal archive/database with preferences and personalised marketing. Secondly, this research is also developing a number of business plans/user scenarios on the basis of the results from the first part. In doing so, use will be made of the STOF model. The STOF model (Bouwman, Haaker and De Vos, 2008) comprises a design approach which makes it possible to arrive at a business plan/user scenario on the basis of users’ wishes. Attention is paid not only to the service to be created, but also to the necessary business model in terms of Service, Technology, Organisations and Finance (i.e. STOF). The focus of this research component also includes the development of a demonstrator. In the third part of the project, the experiences of the implemented business plans will be recorded. Usability research among users from both Flanders and the Netherlands will evaluate the various aspects of these services. It is therefore a validation of both the motivation and the threshold model, as well as the STOF model. This component of the research also sees material form given to the Flemish-Dutch collaboration.

Such insights into the mechanism of thresholds and motivations amongst various types of user, as well as supply and demand, will make the archives of the National Institute for Sound and Vision and the Flemish broadcasting companies more accessible and will therefore create an added value for the public domain. Furthermore, thanks to the collaboration between the Netherlands and Flanders, the social value of the initiative can be further increased: if the needs and demands of users are attuned to one another, an exchange of material between the two regions could also be a possibility.

The added value of this research is that it takes the wishes, needs and thresholds experienced by users in order to arrive at one or more concept services which can be delivered from the broadcasting archives. Therefore, with this type of valorisation it is not just about the service in question, but also about the corresponding business model. The development of a demonstrator allows us to take the first step in the direction of commercialisation. The scientific validation of both the threshold and the motivation model and the STOF model takes place by means of a comparison of the Flemish and Dutch situations.

Duration of the project

The project runs from 01/09/2008 - 31/08/2012.

Staff involved

  • Prof. dr. Lieven De Marez
  • dr. Cédric Courtois

Clusters

  • Media Production & Distribution
  • ICT & Society

Financed by

  • iMinds

DGEI - Digital games for empowerment and inclusion

About

IPTS (Institute for Prospective Technological Studies) is one of the seven scientific institutions of the European Commission's Joint Research Centre (JRC). Problems concerning social inclusion and empowerment have begun to play a big role in our digital society. Social inclusion points to the equal opportunities people need to get in the society to achieve their potential in life. This mostly consists of subjects such as education, employment, a life without poverty, fighting inequality, etc. Empowerment indicates the stimulation of people to take control of their own lives, to take advantage of certain opportunities to become a part of the society and to actively participate in the society.

Research design

IPTS would like to make an explorative study about digital games for empowerment and inclusion. MICT in collaboration with SMIT, research group media, information and telecommunication that is connected to the University of Brussels. For this project, we will conduct an explorative study, using literature, case studies and expert interviews.

MICT and SMIT are united in the Digital Society department of IBBT. The Digital society department aims to becoming an international reference for research on the impact of the ICT innovation on social, economic and policy related themes. The Digital society department also carries out User empowerment studies. Special attention is paid to core elements, such as profiling, privacy, safety and confidence, the digital divide and digital literacy.

Publications

Stewart, J., Bleumers, L., All, A., Mariën, I., Schurmans, D., Van Looy, J., Jacobs, A., Willaert, K., De Grove, F., Misuraca, G., & Centeno, C. (2012). The Potential of Digital Games for Empowerment of Groups at Risk of Social and Economic Exclusion: Evidence and Opportunity for Policy. Report commissioned by the European Commission and prepared by the Institute for Prospective Technologies (IPTS) in collaboration with iMinds.

Bleumers, L., All, A., Mariën, I., Schurmans, D., Van Looy, J., Jacobs, J., Willaert, K., de Grove, F., & Stewart, J. (2012). State of Play of Digital Games for Empowerment and Inclusion: A Review of the Literature and Empirical Cases. Report commissioned by IPTS for the European Commission.

Bleumers, L., Mariën, I., Van Looy, J., Stewart, J., Schurmans, D., & All, A. (2013, 3-4 October). Best Practices for Deploying Digital Games for Personal Empowerment and Social Inclusion. Proceedings of the 7th European Conference on Games Based Learning, Porto, Portugal.

Duration of the project

The project runs from 04/11/2011 - 30/04/2012.

Staff involved

  • Prof. dr. Jan Van Looy
  • Anissa All

Clusters

  • ICT & Society
  • Gaming and Immersive Media Lab

Financed by

  • Contract research

Related content

Future legends - Urban media use in the picture

About

Motive

Future Legends capitalizes on the lifestyle of Flemish young people from urban areas and the outskirts of Ghent, Antwerp, Genk and Mechelen. Dutch is their spoken language and the Urban Music perception and culture are central to their lives. These young people are often low skilled and mostly, but not exclusively, of immigrant origin. Recent research of the REC Radio Centre and the VRT Radio shows that urbans show limited engagement this Urbans with the Flemish media landscape. In other words, their own rhythm of life requires an own media pattern and offerings.

Innovation Goal

Concrete objectives of this project are: get to know Urbans better, let them participate in the media product and then reach a large group of Urbans with a hot music format.

Duration of the project

The project runs from 01/09/2011 - 30/06/2012.

Staff involved

  • Dimitri Schuurman
  • Anissa All

Clusters

  • ICT & Society

Financed by

  • Other

Related content

Source and more info

GScan - Analyzing instrument to screen municipalities on their GIS-operation and -organization

About

Municipalities dispose of a range of geographic information and applications to consult and (ex)change this geodata. Still, a lot of municipalities make limited use of the possibilities that arise from these (authentic) geographic datasets. Not only individual users, but also organizational factors affect how the municipal organization deals with the available geodata.

The GScan project is commissioned by FGIA (Flemish Geographical Information Agency) and entails the development of a new monitor in order to gain new insights in the municipal development with regard to the use of geodata and organizational factors that affect this use.

Duration of the project

The project runs from 01/02/2012 - 30/11/2012.

Staff involved

  • Elke Boudry

Clusters

  • ICT & Society

Financed by

  • Contract research

Jukebox21 - A digital jukebox

About

Motive

Recent years more and more pubs switched to music databases. For a reasonable subscription fee they get access to millions of music tracks. However, this leads paradoxically to a certain superficiality.

In practice bartenders often blindly rely on automatic, impersonal playlists of such systems. Self-selected music according to the mood, or respond to what lives becomes rare. Also requests are mostly a burden.

Innovation Goal

Jukebox21 wants to reflect better the expectations of the music consumer through technological innovation of the 21st century. A modern variant on the classic jukebox where the habitue of the local pub controls the music via his smartphone.

Methodology

Quantitative data from a large-scale survey will be used as a basis for the definition of some profiles within the concept Jukebox21. Then a field test will be organized with test users from our Media Panel.

The living lab methodology and our Media Panel are the perfect tools to map the jukebox-of-the-future expectations. We are therefore particularly curious about the input of (potential) end users!

Duration of the project

The project runs from 01/02/2012 - 30/06/2012.

Staff involved

  • Dimitri Schuurman
  • Constantijn Seys

Clusters

  • Media Production & Distribution
  • Media Use & Experience

Financed by

  • Other

Related content

  • Source and more info

Levenslijn - Development of a Game Design Document to stimulate attitude of youngsters towards traffic safety.

About

Levenslijn Child Fund was founded in 2002 by the VMMa (Flemish Media Association) and administered by a separate committee form the King Baudoin Foundation. The financial resources are supplied by Levenslijn activities and the VMMa.

The main goal of the Levenslijn Child Fund is to stimulate children and adolescents in stating safe behavior on the road by organizing a variety of campaigns. The Levenslijn Child Fund consists of three sections: the first one concerns prevention aiming at safer mobility among children and adolescents. A second sections consists of a better care of young victims of traffic accidents. A third section consists of scientific research concerning all problems that go together with mobility of children and adolescents.

Research design

In collaboration with the government department mobility and infrastructure services and more in particular the division policy of mobility and road safety, one will develop a game to enhance the awareness of road safety and to stimulate safe behavior on the road among adolescents. The target group consists of adolescents between the age of 15 and 18. This project was granted to IBBT-MICT and has a run time of six months. The first phase of this project consists of an extensive state of the art. A second phase will lead towards the making of a concept document: research methods such as expert interviews, focus groups and co-design are used in this phase. A third phase is the development of a game design document. During this phase, tests with the target group concerning the concept will be included and the concept will be adjusted when needed. For each phase a runtime of two months is foreseen. After the development of the game design document in January, the game will be developed, a process that takes 8 to 10 months.

Publications

All, A., Van Looy, J., & Núñez Castellar, E. (2013). An evaluation of the added value of co-design in the development of an educational game for road safety. International Journal of Game-Based Learning, 3(1).

Duration of the project

The project runs from 01/08/2011 - 31/01/2012.

Staff involved

  • Prof. dr. Jan Van Looy
  • Anissa All

Clusters

  • ICT & Society
  • Gaming and Immersive Media Lab

Financed by

  • Other

LeYLAB Living Lab

About

Within the LeYLAB Living Lab a fibre network is deployed with a number of households in the Buda and Overleie area of Kortrijk. The goal is to explore the possibilities of this ‘super fast internet of the future’ within a user panel in a Living Lab-setting. A number of applications will be tested by the end-users and their needs and wants with regards to the new technology will be assessed.

More info on the LeYLAB website.

Duration of the project

The project runs from 01/10/2010 - 30/09/2012.

Staff involved

  • Dimitri Schuurman

Clusters

  • Media Production & Distribution

Financed by

  • IWT

Living Lab Media Garden

About

Within the Living Lab 'Mediatuin' (Media Garden) the possibilities of cross media formats are explored within a combined user-centered and market-driven approach. The goal is to assess the potential of different formats for different target groups and the (possible) impact upon market launch. New formats will be developed and/or modified based on interaction between users and companies, but also tested within the everyday settings op (potential) end-users. All researched is based on a segmented panel with the focus on radio and (new) media experience.

Currently several projects are running within this living lab. MICT is involved in Jukebox21, Streemr and Urban Vibe.

Duration of the project

The project runs from 01/10/2010 - 30/09/2012.

Staff involved

  • dr. Cédric Courtois
  • Dimitri Schuurman
  • Hadewijch Vanwynsberghe
  • Anissa All
  • Constantijn Seys

Clusters

  • Media Production & Distribution

Financed by

  • IWT

Related info

  • Website mediatuin (in Dutch)

Qwison - A better restaurant experience

About

Motive

‘Where do we eat tonight? ' is often the question when you go out with friends, colleagues or family. It would be interesting if we could see in an instant via Facebook or any other application what the delicious daily specials are offered nearby, and in the meantime invite others to come along. However, conducting a mobile search online today, is often cumbersome.

Qwison wants to tackle things differently. Restaurants can sent their menus more directed to (potential) customers for example . This way you could have an overview of the tastiest menus that week on your Facebook profile or timeline and immediately let all your friends know when you would like to go out for diner or lunch. In addition, you would be able to collect points with other purchases such as clothes, books, ... and use the points in affiliated restaurants as currency.

Innovation Goal

By means of a living lab and together with consumers and traders Qwison wants to reveal the right use cases, triggers and values for all target groups concerned. This way they can shape and develop the concept in an iterative way.

Methodology

A large-scale survey with consumers and stakeholders (merchants, restaurant holders, etc.) acts as a zero measurement. Added with input from traders, restaurant holders, ... via interviews in order to learn about their visions and better understand their needs. The results from the survey are also validated.

The next phase consists of a co-design session with various experts and stakeholders to develop a prototype. This prototype will be refined through a co-creation session with consumers.

Duration of the project

The project runs from 01/09/2012 - 31/12/2012.

Staff involved

  • Dimitri Schuurman
  • Constantijn Seys

Clusters

  • ICT & Society

Financed by

  • Other

Related content

  • Source and more info

SmartE

About

In light of the European 20-20-20 objectives (increase of energy efficiency with 20%, increase of renewable energy sources with 20%, reduction of CO2 emissions with 20%), current electricity networks face a lot of challenges stemming from an increasing demand for electrical energy, increasingly variable and distributed production (cf. renewable sources). Hence, an evolution to so-called Smart Grids is inevitable.

As indicated by the European Commission (EC), it is clear that ICT can and will play a major role in enabling and supporting Smart Grids. In a report from Oct. 2008, the EC indicated a number of focus domains: (i) Smart metering: customer communications, (ii) Demand Side and Demand Response Management and Real Time Pricing, (iii) A Home Energy Controlling box (internet box like), (iv) ICT readiness for “Mobile Electricity Consumers” (e.g. pluggable hybrid electrical vehicles, PHEV).

This project explicitly addresses the aforementioned focal points, and targets the definition and proof-of-concept demonstration of the underlying ICT architectures and technologies for smart energy applications. In addition, socio-technical studies will evaluate the user interactions and behavioral response to the developed systems (esp. in terms of energy consumption), and business modeling studies will investigate the market models enabled/driven by smart energy ICT. Two particular use cases will be used to focus the research: one will target the car scenario (PHEV), while another addresses home energy management. For the latter, the consortium will also realize a substantial proof-of-concept demonstration. For the PHEV case, liaisons with external parties will be sought to also achieve a demonstration featuring actual electrical vehicles and charging stations.

Duration of the project

The project runs from 01/04/2010 - 31/03/2012.

Staff involved

  • dr. Laurence Hauttekeete
  • Jeroen Stragier

Clusters

  • ICT & Society

Financed by

  • iMinds

SMIF - Smarter media in Flanders

About

As widely known and published in various reports, the media industry is under continuous pressure. The media landscape is changing drastically and traditional media companies are now competing with alternative business models that are operating from an international context. The major question is what will be the role of the media companies in the future and how should the business evolve?

The aim of the IWT-funded joined project Smarter Media in Flanders (SMIF) is to investigate the future models applicable in the media industry that can create sustainable growth. The consortium groups both major and minor players in the industry, such as print media companies, service providers and technology providers, while academic institutions are involved to support specific research topics.

The SMIF project allows, for the first time in the media sector, a collaboration to be created for the production, collection, processing and distributing of non-competitive content, and more specifically for the collection of sports results (WP3), a common Next Media platform for innovative reporting (WP5), distribution of video content (WP6), distribution of media documents (WP7), the monitoring of copyrighted content (WP8), and the validation of advertisements (WP9). A cloud computing service forms the underlying hard- and software architecture of these production and distribution platforms and applications.

IBBT-MICT will conduct research into current workflows and work practices in today’s print media newsrooms, in order to detect the newsrooms’ needs and requirements with regard to sports results collection (WP3) and innovative newsgathering en reporting (WP5). In addition, IBBT-MICT will also do survey research among a representative sample of Flemish potential end-users for on-demand video services. Through ‘adoption potential analysis’ (using the PSAP scale) and ‘segmentation forecasting’, MICT will study the valorisation potential of direct marketing business models for on-demand video.

Duration of the project

The project runs from 01/11/2010 - 28/02/2012.

Staff involved

  • Evelien D'heer

Clusters

  • Media Production & Distribution

Financed by

  • IWT

SPARC - Smart plug-in automobile renewable charging services

About

Within this ICON project, it is the aim of plug-in electrical vehicle operators (e.g. car and battery leasing companies) and car parking providers (e.g. private parking companies) to jointly address novel services that should allow to bring the electrical vehicle to a first critical mass of end-users: 1) services for fraud-sensitive measuring and billing of battery charging and 2) services for optimized, coordinated battery charging of large groups of cars using a maximum of renewable energy. This project therefore explicitly addresses the definition of a novel service architecture and targets a proof-of-concept demonstration of the underlying ICT architecture smart charging algorithms and user-friendly interfaces.

Duration of the project

The project runs from 01/01/2011 - 31/12/2012.

Staff involved

  • dr. Laurence Hauttekeete
  • Karel Verbrugge

Clusters

  • ICT & Society

Financed by

  • iMinds

Spotty

About

Within the IBBT- iLAB.o case ' Spotty ' PlayOut! works on a new and innovative service, called Wadify. This product is an online streaming platform that reimburses young people for watching commercial messages: advertising movies, movie trailers, etc. With this product PlayOut! wants to introduce a new business model in the market.

For the development of its product, services and business plan, the company needs an insight on the possible technical problems, the influencing parameters and possible barriers for this innovation. Therefore PlayOut! wants to validate this new idea within a test user panel, based on its initial target group (young people between 16 to 25).

To do this they contacted IBBT-iLab.o. First step that PlayOut! will take, is question 200 young people themselves. Based on those results they want more qualitative feedback from a group of representative Lead Users who will act as 'core panel' (10 persons) and will test later on also the platform. And that’s where the research of MICT comes in. MICT will conduct the lead user research.

Duration of the project

The project runs from 06/02/2012 - 15/04/2012.

Staff involved

  • Dimitri Schuurman
  • Jeroen Stragier

Clusters

  • Media Use & Experience

Financed by

Other

Streemr - Everywhere your own radio

About

Motive

Listen to your favorite radio program is not always and everywhere possible. Sometimes you can't listen live because you are too busy with other things. Then again you don’t have the correct device to play a podcast or other audio file. However, having the appropriate device isn’t always soul saving. It’s also possible that there is no internet connection or the FM reception of your favorite station is simply too bad.

Today we have a lot of possibilities, however it’s not necessarily easier!

Innovation Goal

Streemr is a new radio service for the Flemish media that wants to give users the ability to create their own digital radio offer/catalogue via various platforms. At the same time, this service offers a useful overview of program schedules from the Flemish radio-range. Each user gets a ' private cloud ' to his disposal where his recordings are preserved.

Methodology

By means of a survey we map the current situation and use. A field test with an app (web and mobile), and a workshop/brainstorming with potential users then establishes more clarity about possible opportunities.

Duration of the project

The project runs from 01/02/2012 - 30/04/2012.

Staff involved

  • Dimitri Schuurman
  • Constantijn Seys

Clusters

  • Media Production & Distribution
  • Media Use & Experience

Financed by

  • Other

Related content

  • Source and more info

Telesurgery – Remote visualization of surgical images

About

The Telesurgery project focuses on today’s operating room and how a transformation towards a Digital Operating Room Platform can be realized. Current practices indicate a lack of integration of equipment in the operating room, which induces problems in keeping the operating room a clean and sterile environment. It is a challenge to achieve the required flexibility, operating room efficiency and patient safety within a densely and cluttered setting full of cables and equipment.

The aim is to develop a Digital Operating Room Platform which integrates video, lighting, recording and information sharing equipment via a central hub. This will increase the operating room efficiency and patient safety through optimizing information distribution and display, time, space and expertise.

Furthermore, this project will develop basic technology for remote visualization of surgical images within the hospital and other outside environments. This way the distribution of medical information will increase the quality of care by means of collaboration.

Research design

MICT will be involved in the user research by designing use scenarios and requirement translation. Two main domains of expertise will be applied in the project:

  1. The assessment of the potential of several use scenarios for the technology being researched, using the Product Specific Adoption Potential methodology (PSAP). The PSAP-scale is a quantitative intention survey method in which respondents are classified as innovators, early adopters, majority or laggards. This way a reliable estimation of adoption potential is provided.
  2. The Quality of Service/Quality of Experience research of medical image presentation. These concepts imply a user-centric approach which concentrates on the experience of users as key to the success of innovations.

Publications

Elprama, S., Kilp, K., Duysburgh, P., Jacobs, A., Vermeulen, L., & Van Looy, J. (2013, May). Identifying barriers in telesurgery by studying current team practices in robot-assisted surgery. Paper presented at the 7th International Conference on Pervasive Computing Technologies for Healthcare, Venice, Italy.

Duration of the project

The project runs from 01/07/2010 - 31/12/2012.

Staff involved

  • Prof. dr. Jan Van Looy
  • Lotte Vermeulen

Clusters

  • ICT & Society

Financed by

  • iMinds

TERRAIN - Techno-economic research for future access infrastructure networks

About

Fibre to the home (FTTH) is considered as the most future-proof solution for next-generation access networks. Nevertheless, migrating to an all fibre access network is one bridge too far for many telecom operators. The main problem is the high installation cost, which often comprises more than 60-70% of the overall rollout costs in case trenching works are required.

Telecommunications networks can be seen as another utility network (comparable to electricity, water or gas), due to the large similarities in rollout and operational management of all these networks. New investments in utility networks mostly imply large infrastructure works which disrupt traffic and cause frustration for inhabitants and local retailers. The rollout and upgrade of these networks, nor the continuous operations such as repair and maintenance processes, are mostly not synchronised. When the different actors such as municipalities (roads), sewerage, drinking water, gas, electricity and telecom infrastructure owners can be brought together, this could lead to large synergies and considerable savings.

The TERRAIN project will focus on a better cooperation between all actors involved to optimize the rollout of new telecom and other utility networks, and to align operational processes in a more consistent way. All aspects will be analysed from a techno-economic point of view, considering the whole picture: technical, social, economic and regulatory sub-problems are tackled. A consortium is composed, including several equipment vendors, a telecom operator, utility company, municipality, FTTH interest group, GIS software supplier, and multi-disciplinary research groups.

Social user and stakeholder research will provide deeper insight into the needs and expectations of the citizens, business users and government for fixed broadband Internet services. An in-depth understanding of the drivers for both access to and use of broadband services will be investigated. This must enable time related adoption forecasting models, detecting the most likely opportunities and allowing an optimal introduction and rollout strategy. Special attention will be given to the digital divide, in terms of physical connection, skills and attitude.

Duration of the project

The project runs from 01/04/2010 - 31/03/2012.

Staff involved

  • Tom Evens
  • Elke Boudry
  • Constantijn Seys

Clusters

  • ICT & Society

Financed by

  • iMinds

Treemagotchi

About

Treemagotchi is an online platform aiming to inform people about sustainable consumption and to encourage them to carry out supportive actions in a pleasant and social way. Users are given the opportunity to perform specific actions (e.g. search for nearby bio shops, play a game about fair trade, unsubscribe from the printed yellow pages, etc.). The collective impact of these actions (which are planned in collaboration with external partners) are visible on the website. Extra motivation is created by letting people tend to and personalize a virtual tree. This is managed by having people earn beechnuts with each action, which they can use to enhance their tree. Additionally, Treemagotchi features social network integration in order to enable participants to share their feats.

In 2009, a Dutch test project already ran. In Belgium a similar website was launched in October 2011, an initiative of the non-profit organizations Netwerk Bewust Verbruiken and Ecolife.

The Treemagotchi research project encompasses three types of research which tackle the user experience from different perspectives. From a design perspective, the extent to which users find the website intuitive and efficient is evaluated. In addition, users are profiled based on objective user data. Finally, expanding upon these profiles, a qualitative analysis is performed which studies the motivations of different user segments.

Duration of the project

The project runs from 28/09/2011 - 29/02/2012.

Staff involved

  • Prof. dr. Jan Van Looy
  • Frederik De Grove
  • Karel Verbrugge

Clusters

  • ICT & Society
  • Gaming and Immersive Media Lab

Financed by

  • iMinds