PhD Melis Örnekoğlu Selçuk

Researh-through-Design for Developing a Co-design Facilitator's Game 


This doctoral research focuses on a game-based learning approach for guiding and inspiring students in changing their expert mindset towards facilitator’s mindset and conducting co-design sessions with their stakeholders as a facilitator. This research stems from the Erasmus+ KA2 project 'T-CREPE' (Textile Engineering for Co-creation Paradigms in Education).


In the last decade, a shift in the role of designers in terms of their involvement and responsibilities during a design process is observed in research on design. The key for innovation now is less about ‘designing for’, and more about ‘designing with’ users. In this new context, design students are asked to become skilled facilitators of the design processes and the participation of involved stakeholders. However, novices in design, including design students, have difficulties in understanding and performing the role of the designer in the design process adequately. From a practice-based ontological design stance, this PhD study aims to develop a co-design facilitator’s game/toolkit to assist students on what actions and parameters to consider in several stages of a co-design process. Following a Research-through-Design approach, the objective is to generate a game for helping design students better facilitate co-design processes with stakeholders. This research stems from the Erasmus+ KA2 project T-CREPE' (Textile Engineering for Co-creation Paradigms in Education).


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