Charlotte Vanroelen

Developer at the imec research group for Media, Innovation and Communication Technologies, Department of Industrial Systems Engineering and Product Design, Ghent University.

Charlotte Vanroelen


Creative development
Virtual reality
User experience
Information architect

Charlotte Vanroelen is a creative developer who focuses on AR- and VR development. She is currently responsible for the setup and development of the ExperienceDNA framework and is guiding the ongoing VR projects into a more structured approach. Charlotte has a Bachelor’s degree in Digital Arts & Entertainment (2012, Hogeschool West-Vlaanderen) and a second one in Digital Design & Development (2016, Hogeschool West-Vlaanderen). She also obtained a postgraduate teaching degree in 2016.

Her work can be found in various museums in Belgium. Highlights include developing a VR binocular experience to connect Technopolis (Mechelen)and the Zwin Nature Park, a mixed reality kiosk for the Rubens Portico i(Antwerp) and a museum guide app based solely on AR interactions with the displayed artwork in the Snijders & Rockox House (Antwerp). She was also a part of the development team responsible for the mobile game Silver, a serious game commissioned by the Flemish Expertise Centrum for Suicide Prevention (VLESP).

Lastly, you can always find her teaching the basics of Unity3D and coding at LUCA to inspire a new generation of creatives.