Charlotte Vanroelen

Developer at the imec research group for Media, Innovation and Communication Technologies, Department of Industrial Systems Engineering and Product Design, Ghent University.

Charlotte Vanroelen

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Creative development
Virtual reality
User experience
Information architect

Charlotte Vanroelen is a creative developer who focuses on AR- and VR development. She is currently responsible for the setup and development of the ExperienceDNA framework and is guiding the ongoing VR projects into a more structured approach. Charlotte has a Bachelor’s degree in Digital Arts & Entertainment (2012, Hogeschool West-Vlaanderen) and a second one in Digital Design & Development (2016, Hogeschool West-Vlaanderen). She also obtained a postgraduate teaching degree in 2016.


Her work can be found in various museums in Belgium. Highlights include developing a VR binocular experience to connect Technopolis (Mechelen)and the Zwin Nature Park, a mixed reality kiosk for the Rubens Portico i(Antwerp) and a museum guide app based solely on AR interactions with the displayed artwork in the Snijders & Rockox House (Antwerp). She was also a part of the development team responsible for the mobile game Silver, a serious game commissioned by the Flemish Expertise Centrum for Suicide Prevention (VLESP).


Lastly, you can always find her teaching the basics of Unity3D and coding at LUCA to inspire a new generation of creatives.

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