Research projects

Below you can find our current research projects:

  • CoGhent - CoGhent explores next-generation interfaces for cultural participation and neighborhood social cohesion 
  • Comon - Comon explores new technological solutions to wicked urban problems. It is a collective effort of Ghent University, the City of Ghent and imec to explore co-creative, experiment-driven collaborations between a wide variety of urban actors
  • COM-PRESS - Detection tool for manipulated images
  • Cyber Dating Abuse - Towards a clear conceptualisation and examination of a heart-breaking online phenomenon
  • Digimeter - Measuring media/technology usage and expectations in Flanders
  • DISCONNECT - Digital Wellbeing in a Culture of Ubiquitous Connectivity: Towards a Dynamic Pathway Model
  • ExperienceDNA - User Experience Measurement in Virtual Smart Spaces
  • ExperienceDNA: Framework and applicationsCreation of a digital framework and measurement protocol to simulate and capture user interactions 
  • Gemeente Zonder Gemeentehuis - Towards digital solutions for citizen participation
  • IN2FOOD - Resolving a Societal Challenge: Interdisciplinary Approach Towards Fostering Collaborative Innovation in Food Waste Management
  • Knowledge Center for Data & Society - Societal acceptance of AI
  • Living in a digital age - Investigating the determinants and consequences of lacking ICT access and skills
  • Mediapunt - Knowledge Centre for Media Research
  • Mobile DNA - Application that shows your smartphone usage
  • NUDGE - NUDging consumers towards enerGy Efficiency through behavioral science
  • OSLO - Open Standards for Linking Organizations
  • SCAFFOLD - ePortfolios to scaffold workplace learning in health education
  • Social factors and risk behavior - Untangling the relationships between the online and offline world
  • SolidLab Flanders - Investigating and facilitating the use of personal data pods
  • Solid4Media - Living lab for Solid-based media in Flanders
  • Urbanage - Urbanage explores and experiments with new Digital Twin technology to enhance urban planning processes that improve older citizens’ quality of life
  • VRT Chair- Media in a Society in Transition

Below you can find a few of our recent finished projects

  • AI-CS BAROMETER - Monitoring the state of Artificial Intelligence (AI) and Cyber Security (CS) within Flemish companies
  • BESOCIAL - towards a sustainable social media archiving strategy for Belgium
  • Calibrain VR - How can we build individual profiles that help interpret a person's psychophysiological output with minimal to no extra calibration/baselining
  • Coca Cola smartlabel 
  • DNBchallenge - The position of the Flemish data utility company in the market
  • Daiquiri - Data & Artificial intelligence for Quantified Reporting in sports
  • DITUR - Digital Twins for Upscaled Retrofits
  • EBSI - European Blockchain Service Infrastructure
  • Expertgaze - The use of modern-day technology to optimize training and on-the-job support
  • Hello Jenny - City of People / Slim in de stad
  • HIER-OS - Exploring the possibilities of conversational interfaces to fight social isolation among senior citizens
  • Icosy2.0 - fieldtest
  • Illuminate - Interactive streaming and representation for totally immersive applications
  • IoT Chef -IoT technology to create a connected cooking system
  • LBLOD - Local decisions as linked open data
  • LOREM 4.0 - Cognitive load in the workplace
  • MM+M - Fossil free neighborhoods Muide-Meulestede + Mariakerke
  • Multistakeholder evaluation telenet essential internet - Connecting vulnerable people to the internet and measuring their ICT skills
  • NewsDNA - Diversity in the News thourgh Algorithmization
  • Operator Knowledge - Automated creation of digital assembly instructions by operator driven knowledge capturing
  • POPHARS – Drugs at the festivals: Perceptions of prevention-, harm reduction-, care-, and law enforcement strategies
  • Radar-based hand-gesture recognition - Mid-air hand-gesture recognition using a 140Ghz radar sensor 
  • ROLECS - Roll out of local energy communities
  • SenseCity - Respond faster and more accurate to calamities
  • Smart Collaboration Assistant - Emergency training in extended reality via collaborative learning 
  • Stressy - Stress in the City
  • TBM Ivision - Game-based therapy for children with cerebral visual impairment
  • The Future of Video Consumption - How does video consumption change among young media consumers
  • TMaaS - Traffic Management as a Service
  • Valence - VR-enabled manufacturing for ergonomics
  • VLOCA - Flemish Open City Architecture